The first official update for Intercarrotal
Intercarrotal » Devlog

The first official update for Intercarrotal
After the GameJam version, we focused on fixing issues and improving the overall gameplay experience. Now, the new update has been released with several important changes.
✅ New changes in the first update:
- Fixed the issue with saving buildings in the lobby
- Improved enemy balance
- Added a new enemy
- Rebalanced all enemy Health and Damage for a more challenging experience
- Added new Waves with different enemy combinations
- Removed duplicate upgrade cards
- Fixed several UI issues
- Fixed Screen Ratio issues
- Improved Boss attack patterns
- Improved HUD
- Improved and added several new Sound Effects
- Added Transitions between maps for a smoother experience
- Fixed several minor bugs and improved overall performance
💬 We’d love to hear your feedback and suggestions to help make the game even better! 🙌
Files
Intercarrotal_FirstUpdate.zip 403 MB
1 day ago
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Intercarrotal
A 2.5D rogue-like where a lost space-rabbit battles mutated creatures to find his way back home.
| Status | In development |
| Author | L7 |
| Genre | Action, Adventure |
| Tags | 2D, 3D, Blender, No AI, Pixel Art, Roguelike, Singleplayer, Top-Down, Unreal Engine |
| Languages | English, Persian |

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